Screenshot past Gamepur

If y'all scored high enough in the Lust category during the opening tutorial quiz or at some point later on in the story, y'all will receive the Fiend of Lust as one of your partners. Animalism is a PSY-oriented character, combining blazing hot and biting cold Regime to deal high impairment at maximum range. This is one of the highest damaging characters in the game, so to build them correct, you lot need to know all abilities for the Fiend of Animalism in Monark.

Screenshot past Gamepur
  • Upwards in Flames: Launch a ball of flame at a single target. Upgrades increase damage.
  • Piercing Arrow: Burn down a single, powerful pointer at a foe. Upgrades increment damage.
  • Charm Resistance: Increase resistance against Amuse. Upgrades increase resist take chances.
  • Slumber Resistance: Increment resistance against Sleep. Upgrades increase resist risk.
  • Frozen Thorns: Summon thorns of water ice upon all enemies surrounding the user, with a chance of reducing MOV. Upgrades increase damage.
  • Hibernation Arrow: Attack with a chance of inflicting Slumber.
  • Cupid'south Arrow: Attack with a run a risk of inflicting Charm.
  • Heat of Passion: May inflict Amuse on an enemy.
  • Pelting of Fire: Summon flames that rain upon all enemies within range. Upgrades increase impairment.
  • Follow-up – Charm: Low risk of inflicting Charm on targets when performing an Assist Attack.
  • Brain Freeze: May reduce an enemy's PSY by i phase.
  • Psychogenic Fever: Increase an ally'south PSY by 1 stage.
  • Scorching Fan: Scatter flames nearly, attacking all enemies within range. Upgrades increase damage.
  • Heatwave of Passion: May inflict Charm on all enemies within range.
  • Purgatorial Furnace: Attack all units, friend and foe akin, on the field with the fires of hell. Upgrades increase damage.
  • Hailstorm: Summon shards of ice, hitting an enemy with a three-hit combo, with a chance of reducing MOV. Upgrades increment damage.
  • Heat Death: Utilize particle anything to unleash destruction, attacking all enemies within range with a low gamble of instant death. Upgrades increase damage.
  • God'due south Crossing: Create a pillar of ice, impairment all enemies within range, with a chance of reducing MOV. Upgrades increase harm.
  • Psychogenic Fever+: Increase the PSY of all allies inside range.
  • Heartfelt Pyre: Perform an attack on all enemies within range. Increases in strength the lower your MAD judge is, and raises MAD to 100% afterwards. Upgrades increment damage.
  • Frostbarren Garden: Engulf all units, friend and foe alike, in an arctic chill with a take chances of reducing AGI. Upgrades increase damage.

Of the abilities listed above, the two "ultimate" abilities of Purgatorial Furnace and Frostbarren Garden potentially have the about impact. Map-broad harm is extremely helpful for whittling down units idling in a corner somewhere, especially if yous can heal the residuum damage on your own units. Lust's damage output with lower-tier Authorities, such equally Upwardly in Flames and Hailstorm, is quite high and extremely useful in the early to mid-game. Finally, Heat Death can pull off surprise one-hit KOs, which is quite useful for quick, clear bonuses.