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All weapons in Serious Sam: Siberian Mayhem

Serious Sam is a series that'due south been around since 2001, and in every game since, Sam has had an entire arsenal of weapons to mow through enemies with. Siberian Mayhem is no different — with a whopping xiii different weapons to choose from, there'southward no question that y'all'll always have the right tool for the chore at your disposal. Here's a list of all weapons in Serious Sam: Siberian Mayhem.

Combat Knife

Screenshot by Gamepur

The Pocketknife is your standard melee attack. It's very effective at dispatching singular enemies, and with the right skill investment, it can even be used to eliminate medium and larger enemies. However, Serious Sam regularly throws hordes of enemies at y'all, and yous might observe yourself swarmed to the signal where melee attacks may not relieve you.

SOP38 Semi-automatic Pistol

Screenshot by Gamepur

Ah, ol' reliable. SOP38 is your starting weapon, and it comes with unlimited ammo to kick. Until you unlock the AK74, this volition be your just weapon with enough range to pick off afar targets, but once you do unlock other options, you may find yourself not using this weapon much at all.

12 Gauge Pump Action Shotgun

Screenshot past Gamepur

This bad boy will be i of your virtually effective weapons throughout the game, specially when you tin dual-wield them. The shotguns in Serious Sam have some very stellar range and spread, so don't be afraid to employ information technology to pick off targets at a medium altitude away from you. This weapon has a Grenade Launcher attachment, assuasive your alt-fire to launch a grenade that deal AoE explosive harm.

Double Butt Coach Gun

Screenshot by Gamepur

The Coach Gun is your heavy hitter — upward shut, this monster deletes enemy health in only a few shots. It does cost ii shells per shot, and has a very wearisome reload, so make sure yous're actually killing whatever y'all're aiming at. Dual-wielding these can erase bosses in no time flat — every bit long as you can avoid their counterattacks.

AK-74MX

Screenshot by Gamepur

Like the almost well-known and reliable rifle in the real world, the AK-74MX is one of your main-stay weapons. This baby tin can shred enemies from just about any range, and is ane of the most effective mid-range weapons, particularly when dual-wielded. The spread gets wilder the further out you lot're aiming, and you can't carry a lot of ammo, so expect to dry up real quick if you're spray-and-praying.

C-4 Sabotage Charge

Screenshot by Gamepur

Honey explosives? And so y'all'll love the C-iv. Your principal fire will toss a parcel at a set location, while your alt-burn will detonate all active bundles. C-4 is extremely handy for laying downward some traps to clear out hordes of enemies — be careful, though, you can damage yourself in the explosion. These are also fairly hard to find, so use them wisely.

XPML21 Rocket Launcher

Screenshot past Gamepur

The Rocket Launcher is your medium enemy killer. Rockets can kill most medium enemies, such every bit Kleer Skeletons and Minor Bio-mechanoids, in one striking. The single-shot rockets do not track enemies; however, once you lot obtain the Multirocket weapon upgrade, you can load up to five rockets with your alt-fire. Once again than 1 rocket is loaded, you lot can lock on to enemies, firing off rockets that will seek and destroy.

TCC-ii "Perun" Crossbow

Screenshot by Gamepur

The Crossbow is your sniping weapon of choice. This weapon is hitscan, pregnant that if you click on a target at whatsoever range, you volition damage it. The crossbow is very of import, every bit it not only does fantastic boss damage when dual-wielded, but also eliminates most medium enemies in i hitting (and most big enemies in a few hits.)

Autoshotgun

Screenshot by Gamepur

The Autoshotty is a hidden weapon, which can be establish in Stage 3 underneath some boxes in a side-mission tunnel. Notwithstanding, it's worth the trip equally this weapon is one of, if not the, highest DPS weapons in the game. Ammo is extremely express, making this a weapon to keep stocked for bosses.

XPMR "Burner" Raygun

Screenshot by Gamepur

The Raygun is another core weapon that you lot'll discover yourself using often. Although you first obtain it in Stage 4, its usefulness makes itself immediately known. Aside from dealing increasing harm the longer you continue the beam on target, the Raygun also makes a fantastic crowd-control weapon — waving the beam dorsum and forth will instantly atomize most small enemies and nigh medium enemies subsequently a second or two. The Raygun is especially useful when dual-wielded for bursting downward Technopolyp Helicopters and Khnums too equally bosses.

Grenade Launcher

Screenshot by Gamepur

The Grenade Launcher differs from your Pump Shotgun-mounted Launcher in a few means — for ane, the grenades launched from this do not explode on affect unless near a live target. This means that you can pepper the landscape with grenades that will sit, primed, until a target walks near them. The 2nd difference is that, with the Cluster Grenade upgrade, these grenades will cover a wider radius and deal more damage.

XM214-A Minigun

Screenshot by Gamepur

This weapon is what Serious Sam is all about. By the fourth dimension you pick up this baby, yous should take the Heavy Weapon Dual-wield perk unlocked, which allows you to dual-wield two of these. 1000 max ammo count allows you just to hold principal burn down and lookout your targets splatter over your screen. Ammo is typically plentiful for this weapon, besides, and then don't hold back — have a trivial fun with it.

SBC Cannon

Screenshot by Gamepur

Do you remember that scene in The Patriot where a cannon misfires and a cannonball is rolled down the battlefield, taking some dude's leg off as information technology collides with the army? This weapon basically does that — information technology fires a slowish moving behemothic cannonball downrange, eliminating whatsoever minor and medium enemy information technology connects with, while heavily damaging larger enemies. Ammo for this is very rare until Stage 5, but Stage 5 is basically cypher but Cannon ammo, and then go nuts with it.

Source: https://www.gamepur.com/guides/all-weapons-in-serious-sam-siberian-mayhem

Posted by: baughmanressuffe.blogspot.com

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